-【All the works are NOT AVAILABLE FOR SALE】
-【Specialties:】 Characters -Creatures-Weapons-Props
He's an experienced Concept Artist in game industry, currently living in Vancouver with his family. Former concept lead on League of Legends at Riot Games Hong Kong Studio.
【 What I specialize in: 】
- Super passionate on making unique/compelling/believable CHARACTOR DESIGN/SKIN DESIGNS in a more high stylized way.
- Making cool looking WEAPON DESIGNS with believable functions.
- Experienced at bringing lives to VEHICLE DESIGNS, as well as making them look cool.
- Good at making Functional PROP DESIGNS across different genres/styles.
- Creative/Art direction for Pitching/Polishing ideas for multiple visual directions, especially for high stylized titles.
- Experienced in mentoring and managing artists as a concept lead in development.
【 Projects I've worked on:】
- Fortnite-----Epic Games
- Overwatch-----Blizzard Entertainment
- Halo: Infinite-----343 Industries
- Borderlands 3-----Gearbox
- League of Legends-----Riot Games
- Judas-----Ghost Story Games
- And other unannounced cool titles
Working on some EXCITED new title!
Making character concept art works for Halo title.
Working on Fortnite,making concept art works for characters,weapons and gliders.
Working on Overwatch,designing concept art for skins.
Working on different projects,make concepts for them,and work directly with art director.
Worked on League Of Legends,work directly with art team,and did sketches,final renders for it.
Working on VR projects,responsible for all 2D related tasks,communicate with technical team ,design team to explore all game related things.
Work directly with Art Director on an Unannounced IP, making concept art works for weapons from rough sketches to finals.
Responsible for character concept,weapon concept,vehicle concept,environment concept,and some props concept.And as a concept leader,I always made workflows for my project and distributed them to my team members.In the meantime,I also need to be responsible for the training of interns.
Responsible for Marketing illustrations,character concept,weapon concept,vehicle concept,environment concept,and some props concept.And as a concept leader,I always made workflows for my project and distributed them to my team members.
Work for a FPS game—《FINAL COMBAT》
Work for a TPS game—《AVATAR STAR》