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Rock D
Rock D
Concept Artist @ Riot Games
Hongkong, China

Summary

Hi guys!I am a Senior Concept Artist from China,and I have more than 8 years experience in game industry.I specialize in character concept art as well as props designs,weapon designs,vehicle designs and also have a lot of experience in environment design and making rough 3d hard surface models as the base of concept designs.

Most importantly,I have been an avid gamer all my life and very passionate about video game development!I like traveling ,watching movies,singing and KungFu in my spare time.

If you wanna hire somebody to do some different,unique and interesting concept art works,please feel free to get in touch for any request.

Email:liulipan1988@163.com
Phone:(+86)18721794061
skype:liulipan1988

Favorite games: Overwatch,Red Dead Redemption,Inside,Doom series,Bioshock series,Gears Of War series,L4D series,Clash Royale,Horizen:Zero Dawn,Metal Gear series,The Last Of Us,Uncharted series,Monster Hunter series,GTA series,Tom Clancy's Splinter Cell series,League of Legends,Assassins Creed 2 and 3,Farcry 4,Diablo 2,3,Dishonored 1,2, Titanfall 2.Shadow of the Colossus.Middle-earth:Shadow of Mordor,The Legend of Zelda: Breath of the Wild,Super Mario Odyssey,Splatoon 1,2.

Skills

Character Design3D ModelingTexturingLevel DesignCharacter conceptvehicle conceptweapon conceptConcept Artprops concept

Software proficiency

Photoshop
Photoshop
Maya
Maya
Painter
Painter
ZBrush
ZBrush

Productions

  • Overwatch cover art %28pc%29
    • Video Game
      Overwatch
    • Year
      2016
    • Role
      Freelance Concept Artist
    • Company
      Blizzard Entertainment
  • Fortnitefeaturephoto
    • Video Game
      Fortnite
    • Year
      2017
    • Role
      Freelance Concept Artist
    • Company
      Epic Games
  • League
    • Video Game
      League Of Legends
    • Year
      2009
    • Role
      Freelance Concept Artist
    • Company
      Riot Games

Experience

  • Senior Concept Artist at Riot Games
    HongKong, Hong Kong
    November 2018 - Present

  • Freelance Concept Artist at 343 Industries
    September 2018 - Present

    Making character concept art works for Halo title.

  • Freelance Concept Artist at Epic Games
    June 2018 - September 2018

    Working on Fortnite,making concept art works for characters,weapons and gliders.

  • Freelance Concept Artist at Blizzard Entertainment
    June 2017 - June 2018

    Working on Overwatch,designing concept art for skins.

  • Freelance Concept Artist at Acitivision Blizzard
    China
    April 2017 - August 2017

  • Art Director at Skywalk Art Studio
    Chengdu, China
    December 2016 - May 2017

  • Freelancer at Volta Studio
    Canada
    August 2016 - Present

    Working on different projects,make concepts for them,and work directly with art director.

  • Freelancer at Riot Games
    Hongkong, China
    July 2016 - October 2016

    Worked on League Of Legends,work directly with art team,and did sketches,final renders for it.

  • Art Direction/Lead Concept Artist at Hypereal VR
    Shanghai, China
    March 2016 - October 2016

    Working on VR projects,responsible for all 2D related tasks,communicate with technical team ,design team to explore all game related things.

  • Contract Concept Artist at Irrational Games
    July 2015 - February 2016

    Work directly with Art Director on a NEW IP FPS game,making rough sketches,final renders.

  • Senior Concept Artist at NetEase
    hangzhou, China
    October 2013 - March 2016

    Responsible for character concept,weapon concept,vehicle concept,environment concept,and some props concept.And as a concept leader,I always made workflows for my project and distributed them to my team members.In the meantime,I also need to be responsible for the training of interns.

  • Concept Artist at Pearl Digital Entertainment
    Shanghai, China
    March 2012 - October 2013

    Responsible for Marketing illustrations,character concept,weapon concept,vehicle concept,environment concept,and some props concept.And as a concept leader,I always made workflows for my project and distributed them to my team members.

    Work for a FPS game—《FINAL COMBAT》

    Work for a TPS game—《AVATAR STAR》